Phase 3 ofWorld of Warcraft: Season of Discovery is now live and players are setting out touncover everything on offer. As with each phase of games like Season of Discovery, there are a few issues that need ironing out.

Senior Game Producer Josh Greenfield posted onTwitter/Xto confirm that several areas are on the development team’s radar. In the first instance, this includes unexpected buffs and adjustments to the tuning of Season of Discovery’s most difficult activities in this phase.

One of the cool things about releases on Thursdays is everyone gets the weekend right after to play, but one of the unfortunate things about releases on Thursdays is that we do end up with some issues that we have to leave over the weekend. Just wanted to give a quick update on…

These issues include, but may not be limited to, the following:

TheSunken Temple raid adaptationis the centerpiece PvE activity for this phase of Season of Discovery and it is proving difficult for players to conquer. Specifically, the final encounter against the Avatar of Hakkar is stymieing most guilds at the time of writing.

Nightmare Incursions are a new direction for Season of Discovery. Players are able to farm this PvE World Event for gold and gear. Additionally, there is a new faction and vendor associated with the activity known as the Emerald Wardens.

As Greenfield notes, releasing the next phase on a Thursday is a double-edged sword. The major positive is that it gives players the chance to play over the weekend. Unfortunately, it also means changes are slower to roll out once the phase goes live.

All of that said, Phase 3 of Season of Discovery is off to a successful start, without reports of any major game breaking issues.

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James Lynch is a Games Writer on Dexerto’s UK team, specializing in Destiny, World of Warcraft, Baldur’s Gate, Elden Ring, Yu-Gi-Oh!, Assassin’s Creed, strategy and RPG games. He also has bylines at CBR and GG Recon. You can contact him at: james.lynch@dexerto.com