Killcams are often invaluable in most FPS games, be it CoD, Apex, or the likes of Rainbow 6, but are they coming toXDefiant? Here’s what we know.
When you die in an FPS game, your instinct is often to spam the respawn button, getting back in the action as fast as possible. But should you stick around, more often than not, you’re privy to a Killcam, letting you see just what went wrong.
Showing you the enemy player’s POV, Killcams reveal exactly how they killed you. Their positioning, their loadout, you’re able to see it all, learn from their play, and avoid repeating the same mistakes twice. But with the feature noticeably absent from Ubisoft’s XDefiant, you’re unable to learn in the same way.
Although Killcams aren’t in the game yet, can XDefiant fans expect to see them anytime soon? It turns out, devs have indeed chimed in on the matter. Here’s what you need to know.
Are Killcams coming to XDefiant?
Yes, we know for certain Killcams are on the way to XDefiant.What we don’t know, however, is when they might arrive.
Adding Killcams is indeed a priority for XDefiant devs, as Executive Producer Mark Rubin confirmed on X (formerly Twitter), “Working on it.”
Working on it.
Customization features are rather limited, various modes are still in the pipeline, and plenty more weapons are yet to be released. Killcams are on the list of missing features at this point. When you die in XDefiant, you’re unable to see exactly how you were killed. Evidently, however, that’s bound to change at some point down the line.
It’s expected that Killcams will feature across all standard and competitive game modes as and when they’re implemented.
As for a possible release date, while thePre-Seasonis well underway, aSeason 1launch could be in the cards. We’ll just have to wait and see as further details are revealed.
Brad Norton is Dexerto’s Editor on the Australia team. He is a journalism graduate and Call of Duty expert, covering Warzone, Black Ops, and Modern Warfare. Brad also covers Star Wars, Twitch, YouTube, first-person shooter games, and single-player games. He also has bylines at Gamurs Group. You can contact him at: brad.norton@dexerto.com