The Finals players think developer Embark Studios may have gone overboard when nerfing RPG’s self-damage following the 1.5.0 patch.
In The Finals, players can take on three unique roles during a match: the Light, the Medium, or the Heavy. Many players who like taking hits and breaking the environments tend to gravitate towardsthe Heavy.
Heavy build players have plenty of hard-hitting tools at their disposal, and they are the only class with access to the explosive RPG-7 andC4 gadgets.
However, some Heavy mains think that developer Embark Studios may have gone a bit too far when nerfing the RPG-7 in patch 1.5.0, especially regarding self-damge.
The Finals players think RPG-7 self-damage is too high
Aposton The Finalssubredditsparked a debate among the community after one player said, “RPG max damage is 140. Max self-damage is 252. I think this is overturned…”
The OP explained, “This is alotmore than the 1.3x multiplier mentioned in the balancing patch…I like what they’re going for with penalizing ‘suicide bombing’ but this is a bit much.”
One-shot ‘suicide bombing’ strategies were popular before the RPG-7 and C4 nerfs in the most recent patch, which contributed to some fans claiming the game hada Heavy-centric meta.
Some fans blamed Light build mains for the RPG nerfs. “They ruined RPG imho, should be a weapon that does a sh*t ton of dmg but nah Lights going to cry cause they can’t sneak up and two-shot shotgun you and sneak away,” one player said.
Still, many pushed back against that sentiment and noted that they believed the RPG should be a destruction tool first and foremost. “Do people not realize the RPG is just supposed to be a ranged destruction tool and not a primary weapon,” asked one fan.
“Its purpose is to blow a hole in a building or bring down a structure with precise aim. The good damage is just icing on the cake.”
While the RPG is no longer a one-shot killfollowing patch 1.5.0, it still has plenty of utility in The Finals and brings enemies to nearly 0 HP. For now, Heavy mains will have to adapt to the new damage output.
Philip Trahan was a Games Writer on Dexerto’s US team, specializing in Pokemon, Apex Legends, Call of Duty, RPGs, JRPGs, and Nintendo franchises. He also has bylines at NintendoEverything and GameRant.