Rainbow Six Siege’sdirector has rejected to making a sequel to the tactical FPS as the team feels it’s “a game that can last forever”.

Despite being roaring successes for both publishers, it wasn’t without its troubles as both franchises made massive changes, some of which didn’t sit right with players.

So the question is, doesRainbow Six Siegeneed a sequel nearly nine years after its release as its game engine grows older? According to the game’s creative director, the game doesn’t need it.

“I can confidently say that we have probably one of the best engines in the world when it coems to live PvP shooters,” Karpazis said. “The team is incredible, and we have a huge engine pipeline team that every single month incrementally improves the way that we can deliver content faster, more robust, more stable, hopefully as much as possible.”

In the interview, Karpazis compared making a sequel to losing your homework and redoing, saying, “you’ll never [make it] exactly the same way” as the original.

“It can be really frustrating, really costly, and in the end, it doesn’t even give you anything that was a benefit,” Karpazis said of making sequels to live service games.

“If you know what you have to begin with, and you build it up, that is where we see success. And that is where we know we can take Siege into the future.”

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Rainbow Six Siege is gearing up forYear 9, with new mechanics, the launch of Siege Cup, and even crossplay coming into the Seasons, it seems Siege isn’t going anywhere anytime soon.

Jeremy Gan was a Games Writer on Dexerto’s Australia team. He is a journalism graduate and expertly covers CS:GO, Valorant, Overwatch, League of Legends, and Dota 2, as well as trending stories in Twitch and Kick streaming.