An Overwatch 2 developer has confirmed that unfair spawn advantages that were pointed out by a content creator are getting a fix soon.

Recently,Overwatch 2content creator Marblr, who has a keen focus on the technical details of the game, putout a video showing that spawnsin the game are a bit of a mess. For the most part, this is fine as opposing spawns are equally odd. However, there are some instances where there areslightadvantages for one team on mirrored maps.

These are very incidental, but there are examples, such as Antarctic Peninsula and Colosseo, where one team might have to walk up to two extra meters to get to the point. In the grand scheme of things, that only plays out to fractions of a second. However, in a competitive game, you’d expect mirrored maps to be exactly equal.

Thankfully, this issue is getting fixed. In a recent stream (andlater uploaded to YouTube), tank connoisseur Flats reacted to Marblr’s video. During it, Overwatch 2 System Designer Gavin Winter dropped in briefly to talk about it.

In the stream, you can see Winter, going by the name blizz_winter say: “Oh, this video, most of this stuff should be fixed very soon.”

Flats then asks if the video is what made the team consider fixing the spawns. Winter implies that it was. He then adds: “We do care about spawns being even, they just weren’t all even like they should have been.”

This is great to see as while this likely wasn’t having a major effect on games due to how short the difference was, in a competitive game you do want it to be as fair as possible.

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Hopefully, we see these changes go live in the mid-season patch which likely isn’t too far away. It’s nice to see Blizzard’s Team 4 be responsive to community research like this. It suggests the team has its ear to the ground for this kind of content. Hopefully, we see that continue, and issues like this are fixed because of it.

Patrick Dane was Dexerto’s Games Editor in the UK team, leading the gaming section globally. With over 10 years experience in the gaming industry, he has built a reputation for industry-leading coverage of live service games such as Overwatch and Destiny. He also enjoys RPGs, single-player games, and attending events where the next big game drops. Patrick has bylines at TechRadar, IGN, PC Gamer, GamesRadar, International Business Times and Edge magazine.