MultiVersus players have pointed out the various gameplay features that have “changed for the worse” since the beta period.
The relaunch added new characters, visual upgrades, matchmaking improvements, and a PvE mode. However, many changes haven’t gone over well with the community, one beingcharacter restrictions for local multiplayer.
Players have pointed out a few other unwelcome adjustments, with Reddit usersloppybuttonsoutlining how MultiVersus has changed since the beta phase.
Firstly, the Redditor blasted a series of updates affecting MultiVersus’ gameplay, such as the lack of leaderboards, unnecessary camera zooms, and the removal of grounded neutral air.
In terms of progression and the in-game economy, the poster noted “cheaper characters” like Garnet, who previously cost 1,500 fighter currency, have been adjusted for a system that now charges 3000 to 6000 for every fighter.
And it doesn’t help that players can no longer earnBattle PassXP after finishing matches. Challenges now represent the only way to level up the Battle Pass.
Modes have taken a hit, too, due to the removal of offline play and co-op versus AI options.
In their post, the Redditor said the list was meant to highlight “everything that changed for the worse from the beta period.”
Several MultiVersus players in the comments agree these gameplay changes and the like hinder their experience. One person named the absence of grounded neutral air as their “biggest gripe,” since Tom and Jerry now feel unplayable with the extra camera zoom.
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It’s worth noting that MultiVersus was originally built on Unreal Engine 4, then rebuilt on UE5. Whether or not the technology change impacted the altered features isn’t clear.
Brianna Reeves is a Games Writer on Dexerto’s US team. She is a Gaming expert, covering Baldur’s Gate, Diablo, Pokemon, fighting games, first-person shooters, and single-player games. Brianna has bylines at CBR, PlayStation LifeStyle, and ScreenRant.