League of Legends developers have revealed a design for Smolder that changed his Q ability based on the elemental dragon, but players actually love the ability, with some calling it “peak”.
A scrapped design for ADC champion Smolder was just revealed by designerRiot Augustwhich changed their ability based on the dragon spawn. Smolder’s Q would gain a unique effect based on what elemental dragon had spawned in that game, which would easily shake up the champion’s power.
Instead of just dealing damage like in his current form, the Infernal version would explode in an area, while his Ocean version would slow enemies, and finally, his Chemtech version would poison enemies, dealing damage over time. There was also another version that let him Q towers, letting him take objectives incredibly quickly.
This design was scrapped due to lacking resources and also pushed a bit too far on the RNG. However, that hasn’t stopped players from agreeing that the design itself was utterly “peak”.
Riot August shared a scrapped version of Smolder where he’d be the son of which ever dragon rift for the game and gain a unique bonus on his Q per rift. This was scrapped due to requiring a lot of art resources and was a bit too pushed on the RNGpic.twitter.com/OpG0AsjAbb
This would work in tandem with the lore that Smolder’s mom, who is not seen in the game is the elemental dragon, who would therefore augment his Q as the game progressed. That means that no two games of Smolder would quite play out the same, as the players themselves would need to work around the Q they were granted in that game.
“Imagine playing Smolder and playing 3 games back to back with something like Wind Dragon for something like a Q that gives bonus movement vs poison, slow, or bigger aoe Qs,” a playerpointed out.
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Many Twitter users agreed that while the design itself was fantastic, theyunderstoodthat this required far too many resources and RNG, but still, players were not afraid tocallit “peak”.
Liam Ho was a Games Weiter on Dexerto’s Australia team and his expert coverage areas include Destiny, Final Fantasy, League of legends, MMOs, and MOBAs. He is a media graduate with bylines at both GG Recon and GameRant.