A Helldivers 2 player shared a tactic that increases the Arc Thrower’s range and turns players into walking Tesla Coils.

This means players can now withstand, with minimal damage, their Arc Thrower-wielding teammates accidentally zapping them. One player on Reddit tested the armor’s resistance against Tesla Turrets. They happily reported: “You can walk past Tesla turrets without getting blown out of your boots.”

The Redditor discovered something else as well, a tactic that can double the range of the Arc Thrower.

Helldivers 2’s Arc Thrower is more electrifying with Warbond armor

Helldivers 2’s Arc Thrower is more electrifying with Warbond armor

A user namedFrost_King907shared a shocking “new knucklehead tactic” in theHelldivers 2subreddit. The strategy demands that at least one player on a team wields the Arc Thrower, while others don the new electric resistance armor.

If done right, an Arc Thrower user, or Arc Gunner, can shoot their armor-clad buddies and jump arc damage to nearby enemies for electrifying chain kills.

The user explained the method as follows: “You can effectively double your arc gunner’s range, and [clear out a swarm of enemies] by letting him use you as a lightning rod.

“Yes, your teammate can now shoot you for insignificant damage, and jump the lightning to enemies around you, creating chain kills from your body and well beyond the ‘normal’ range of the Arc Thrower.”

This tactic also implies thatHelldivers 2 fanscan now safely create four-player Arc Thrower squads. And if everyone’s donning the lightning resistance armor, the enemies of Democracy are in for quite the shock.

Some wild examples of this method in action are bound to hit the web sooner or later.

Brianna Reeves is a Games Writer on Dexerto’s US team. She is a Gaming expert, covering Baldur’s Gate, Diablo, Pokemon, fighting games, first-person shooters, and single-player games. Brianna has bylines at CBR, PlayStation LifeStyle, and ScreenRant.