Hotfix 1 for Diablo 4 update 1.4.1 fixes re-enables Masterworking and strengthens damage multipliers against bosses.

On May 28, Blizzard deployedDiablo 4’s 1.4.1 patch, which promised Masterworking improvements, Helltide-related bug fixes, and much more. Players quickly noticed, however, that the update accidentally disabled Masterworking.

While developers worked on rolling out a fix, community members were left to rely on workarounds when using the crafting system.

A hotfix launched on May 30 resolves this issue and others. Not only has Masterworking been re-enabled, but the Diablo 4 hotfix also boosts the strength of damage multipliers that weren’t working properly during boss encounters.

Patch notes for Diablo 4 1.4.1 Hotfix 1

Patch notes for Diablo 4 1.4.1 Hotfix 1

Community Manager Adam Fletcher, aka PezRadar, shared the May 30 patch notes onDiablo 4 Forums.

The developer noted in the post, and onsocial media, that Hotfix 1 will take some time to reach all players, since “hotfixes don’t require downloads and are done behind the scenes across servers.”

These changes come more than two weeks after the launch ofDiablo 4 Season 4: Loot Reborn. The seasonal update rolled out a major itemization overhaul, The Call of the Wolves Seasonal Journey, Helltide changes, and the return of Andariel as a boss character.

Brianna Reeves is a Games Writer on Dexerto’s US team. She is a Gaming expert, covering Baldur’s Gate, Diablo, Pokemon, fighting games, first-person shooters, and single-player games. Brianna has bylines at CBR, PlayStation LifeStyle, and ScreenRant.