Destiny 2’s senior game designer Josh Kulinski has defended Bungie’s decision to remove the power cap on legacy weapons, stating they “believe this is the right move for the success of Destiny.”
A developer onDestiny 2has come forward on Twitter to defend the studio’s decision to remove the power cap on legacy weapons. Coining the term “sunrising,” the devs originally had sunset these weapons by placing a cap, which would hopefully incentivize players to try new weapons and shake up the sandbox.
However, that is changing in The Final Shape, with the announcementsparking controversyfrom the player base. While some were grateful that the change would mean older retired weapons could be used once more, others were frustrated and saddened as they had already dismantled their gear.
Now, senior game designer Josh Kulinski has responded to the player base on Twitter by clarifying their decision.
Unsunsetting weapons or “sunrising” as many of us have been referring to it internally, was a big decision for us to make. We understand that many of you may have deleted weapon rolls that you loved, but let’s dig a little deeper 🧵
Kulinski explained that to make the best game possible, the team had to make pivots from their original plan. Originally, sunset weapons were not supposed to ever make a return, with the devsassuring playersthey would be able to dismantle the gear.
The dev continued by stating that the ability to play with others was key to the identity of Destiny 2 and that these power changes have made it easier than ever before. Kulinski also reminded players that they would be trying their best to bring back some fan-favorite weapons, in a similar vein to the Brave Arsenal in Into The Light.
Kulinski went on to express understanding of player frustration with the changes, explaining that these were not something that the team foresaw. However, they believe that this is the right decision for the looter shooter as a new era is entered.
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Liam Ho was a Games Weiter on Dexerto’s Australia team and his expert coverage areas include Destiny, Final Fantasy, League of legends, MMOs, and MOBAs. He is a media graduate with bylines at both GG Recon and GameRant.